Chapter 11: Using Arrays and Collections to Juggle Values.Chapter 10: Putting Variables and Methods Where They Belong.Chapter 8: Saving Time and Money: Reusing Existing Code.Chapter 7: Thinking in Terms of Classes and Objects.The first part describes all the basics of Java – that is, how to install and run Java, everything about the software, and how to use the basic building blocks. Java for Dummies is such a book that will literally spoon-feed you all the topics that you are eager to learn. Distributed Computing: RMI with a dash of servlets, EJB, and Jini.Release Your Code: packaging and deployment.Data Structures: collections and generics.Make a Connection: networking sockets and multi-threading.Work on Your Swing: layout managers and components.A Very Graphic Story: intro to GUI, event handling, and inner classes.Numbers Matter: math, formatting, wrappers, and statics.Life and Death of an Object: constructors and memory management. ![]()
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